Showing posts with label draw. Show all posts
Showing posts with label draw. Show all posts

Game 77: Line Rider

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If you haven't played this game, you haven't lived. At face value, Line Rider looks almost too simple, but after playing it for a couple of minutes you'll soon find yourself creating increasingly wacky and impossible courses for the brave -- nay, foolhardy -- tobogganist.

Game 61: The Cryptic Canvas

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Cryptic Canvas lets you guess the titles of 50 movies from clues sprinkled throughout a handsome illustration by Amie Bolissian, and gathered under the theme of "great movies".
Depending on how well you know your recent Hollywood hits, this could keep you occupied for a very short time, or a very long time indeed. But there are some very clever hints as well, and the interface is pleasant enough (the manual zoom feature is a blessing), and the artist commits herself to each gag, so even the brain-coagulatingly simple ones may satisfy you on the "lol" front!

A Note About the Sign-In: Cryptic Canvas asks you for your email address, as a reference so that you don't lose your progress. However, I gave it a fake address, and I was able to quit and resume my game later from the same computer without having to input the address again. So if you want to remain the anonymous cinephile, you can.

Game 55: Fantastic Contraption

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Fantastic Contraption is a physics puzzle game in which the objective in each level is to move all red objects into a rectangular goal area. To do this, you are given a blue rectangular building area and a few different materials in which you can build your device. Standing in your way, however, are a variety of obstacles, ranging from gaping gaps to a sea of circles bent on destroying your red-object-mover-apparatus.
To make your machine, click on the type of material you want, and then click or drag in the light blue "building area" to place it. At your disposal are three different wheels—a clockwise spinner, a counter clockwise spinner, and a regular wheel—as well as two different connectors—a solid "stick" and "water" rod, which can pass through other walls and wheels, but not the environment. Each of these objects has nodes (represented by small, light gray circles) that other objects can attach to so you can create more complicated contraptions.

One nice feature about this game is the keyboard shortcuts. A couple especially useful ones are:
[Shift]+mouse to move items. Note that if you click on a node when using this technique, only that connection will move, whereas if you click on any other part of the structure, the entire device will move. Also, you can use [Shift] click to pan around the level by clicking on the background.
[Command]+mouse (or Ctrl, for Windows users) to delete items.
[Space] to start or stop a test.

Game 48: Ice Breaker


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This is simple to play. You only have to put all the vikings in the ship with the viking that if its necesary brakes the ice with his hammer where the viking is. The firsts levels are easy but for the other you have to think.

Controls are very easy. You only have to click and "draw" a line to cut the ice where the viking is to make the piece fall in the ship. Another thig to consider is that you only have a number of cuts.

I write not to much because I dont know well english so sorry...

Game 33: The Animator v Animation Game

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The Animator v Animation Game takes the fun, desktop battlefield antics of the Animator v Animation episodes and turns it into a fully interactive fighting game! 
You can play as either the animator or animation (after unlocking the latter), each trying his best to eliminate the other player. Your arsenal is composed of common drawing tools found in the animation environment. Each tool has a slightly different effect depending on which character you play. For example, the line tool allows the animator to fire "arrows", but if the animation grabs it it becomes a staff. As the animator you control the cursor and have two objectives: torture the stick character, and preserve the timeline at the top of the screen. Your arsenal is weak compared to the animation's weapons, but they're flexible and give you a wide range of freedom. As the animation, your goal is to attack the cursor and, secondarily, the timeline. The stickman's moves are much more destructive than the animator's, though your target is much more difficult to hit. Playing as the animation can be overwhelming at first, as this character uses a dozen keys for movement and attack. With a little practice, however, it becomes second nature.
The Animator v Animation Game preserves the grin-inducing fun of the episodes and makes it completely interactive. It's any desktop warrior's dream come true!

Game 24: fl0w

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flOw is a mesmerizing game of primordial life, evolution and survival. Dive deep into the wild blue to seek out and consume other organisms on your path to simple cell nirvana. Begin life as a microscopic multi-cellular organism with a semi-circular shaped 'head' for feeding and for locomotion. The organism moves by following the mouse cursor, moving as it moves and always in pursuit. Click and hold the mouse button to accelerate its movement, though doing so will make it more difficult to steer and to make sharp turns.
The starting location is at the top of a very deep pool, 20-levels deep. The top level is indicated by the game's "flOw" logo, which can be seen when the game begins. On the top level you will also find another organism with a small red dot "." in its middle. This organism can be found on all but the deepest of levels, since eating it will take you down one level. There is a similar organism with a blue dot "." on all but the top level; consuming it will take you up one level. If either of these two creatures ever leaves the screen of the current level, small ripples, in corresponding red or blue, will appear along the edge in the direction that it can be found. Just follow the ripples as it is also an indication of where there may be food as well. To eat another organism as food, for example one smaller than you, simply navigate your creature so that the 'food' comes within its circular 'mouth' and it will consume it. In later levels where there are even larger organisms, steer for the bright circular shaped cells within the body cavity. When an organism (including your own) loses all of these life-giving cells, it will perish.

Continue your advance deeper and deeper to discover what lies in waiting within this absolutely magnificient piece of interactive art.

Game 17: InkLink

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Remember the big Pictionary craze of years gone by? That's the party game where one player sketches a word or phrase while other people with absolutely nothing better to do try to be the first to guess the mystery item.
Well now, thanks to the clever kids at Shockwave, InkLink brings to the Internet all the excitement of Pictionary, without the need to invite the in-laws over, and the inevitable arguments that follow. You can just jump in and compete against strangers from around the world in the special gaming chatroom. 
To get started click on the picture above, press the 'play online' button, enter one of the usernames below, then just hit 'play online' again and the game should load in a new window.

You do need a Shockwave.com username and password; if you don't have one, don't worry, please feel free to use one of the usernames listed below.

You may need to install Shockwave Player (different to Flash Player) if the game isn't loading for you; you can do that by clicking here

Username: gameaday1                           Username: gameaday2
Password: free                                       Password: free

Username: gameaday3                           Username: gameaday4
Password: free                                       Password: free

Username: gameaday5                           Username: gameaday6
Password: free                                       Password: free

Username: gameaday7                           Username: gameaday8
Password: free                                       Password: free