Showing posts with label build. Show all posts
Showing posts with label build. Show all posts

Game 60: Super Stacker 2

Home

Take your stacking skills to another level, quite literally, with this second instalment on the Super Stacking franchise. There's various shapes: squares, circles, rectangles and triangles, all of which require the same treatment.
You've got to stack them in such a way that they stay stacked for the duration of the timer, or all the faces revert to a smile. There are four stages of difficulty to work with - four big slabs of fun.

Game 55: Fantastic Contraption

Home

Fantastic Contraption is a physics puzzle game in which the objective in each level is to move all red objects into a rectangular goal area. To do this, you are given a blue rectangular building area and a few different materials in which you can build your device. Standing in your way, however, are a variety of obstacles, ranging from gaping gaps to a sea of circles bent on destroying your red-object-mover-apparatus.
To make your machine, click on the type of material you want, and then click or drag in the light blue "building area" to place it. At your disposal are three different wheels—a clockwise spinner, a counter clockwise spinner, and a regular wheel—as well as two different connectors—a solid "stick" and "water" rod, which can pass through other walls and wheels, but not the environment. Each of these objects has nodes (represented by small, light gray circles) that other objects can attach to so you can create more complicated contraptions.

One nice feature about this game is the keyboard shortcuts. A couple especially useful ones are:
[Shift]+mouse to move items. Note that if you click on a node when using this technique, only that connection will move, whereas if you click on any other part of the structure, the entire device will move. Also, you can use [Shift] click to pan around the level by clicking on the background.
[Command]+mouse (or Ctrl, for Windows users) to delete items.
[Space] to start or stop a test.

Game 38: Electric Box

Home

A new, creative puzzle game has surfaced, and it rocks: A little gem from Candystand that's called Electric Box. The premise is quite simple, and I'm sure you'll agree: You've got some power at point A, so get some to point B. There are many tricks and gadgets you will have to use to win, like doodads that give power out, or things that take it in.
Electric Box is quite a pleasant sight; Its chain-reaction gameplay makes me want to play all night. Enjoy.

Game 29: Gride

Home

Gride is an arcade-style action game in which the objective is to apply and remove abilities to an always-moving little pink car at just the right moments to make it as far as you can along the never-ending terrain. The controls to Gride are simple, but using them well is not. Rest your hand on any of the three keyboard layouts, or get ready to click the four icons at lower right with the mouse, then learn your upgrades: Anti-Gravity makes the car leap into the air. Feather speeds the car up. SuperDrag gives you a smaller speed boost than Feather, but works on steeper (and slipperier) slopes. And DeGride turns Feather and SuperDrag off.
The basic strategy in Gride is to use Feather and SuperDrag to gain speed, then Anti-Gravity to jump over the steepest parts of the hill. But be careful! If you land upside-down or start sliding backwards, it's Game Over. You have to finish on your wheels to get a high score, and high scores are the whole point: Gride has only two levels, but they both go on forever! How far can you get?
At first you may find Gride to be a little too difficult to make it very far at all. Remember, though, you're not expected to beat the game, just get as far as you can! Use your attempts to learn what terrain is coming and how best to handle it. It may take a while to get the hang of things, but with practice you will get better at it.

Game 16: Incredibots

Home

IncrediBots is a physics-based webtoy which gives you a handful of simple tools and sets you free to explore your creative impulses. Draw shapes, connect them with joints, and tweak their basic properties to create living, moving, and functioning 'bots that can perform any task! 
Because of the enormous flexibility of IncrediBots, you'll need a couple of minutes to familiarize yourself with the options at your disposal. A set of tutorial levels introduces the basics and will only take you a few moments to complete. The game also features a set of challenge levels with a few dozen (optional) tasks to work through, including moving objects around, climbing obstacle courses, and building catapults to hurtle shapes through the air. The real power (and fun) though, is in the sandbox mode, where you begin with a blank template and let your imagination run wild. When everything is ready to roll, click the "play" button to see your creation come to life!
It may all seems a little complex at first, but don't worry, it isn't. Complete the tutorial levels, which will take all of 5-10 minutes, and you'll be fully versed in IncrediBots creation. Enjoy!