Showing posts with label bizarre. Show all posts
Showing posts with label bizarre. Show all posts

Game 70: Doeo

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Raitendo seems to have a sort of warped sense for the absurd. Put together a cute little hilltop scene, with a nice lake, and blue skies. Then throw Doeos at it until they are popping literally everywhere. If you don't know what a Doeo is then SHAME on you. They're those pink, dog-squares from... err... from... the recesses of Raitendo's mind, I suppose?
For each level, the maddening, yet addictive, voice will tell you how many Doeos you have to get (and by 'get' we mean pass the mouse over) and how long you have in which to get 'em. They will then appear all over the place and you just whirl your mouse around until it's time up, and hope that you got the blighters. The final level is the Doeo King, but we'll let you find out how to take him on.

Game 66: Push

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Run and jump with one hand, warp reality with the other. Ian Snyder's Push is a platform game with an exciting and inventive twist that lets you reshape levels in real-time with an omnipotent force bubble. Plus you can make your own levels for others to tear asunder.

Game 65: Scarygirl

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Scarygirl is the sort of game that we dream about. It is enormous. It is hours long. It is at least five games rolled seamlessly into one (and that's before you take into account the eight classic console games you can unlock!). It has amazing graphics. It has an incredible intro. It is easy. It is difficult. It has replayability. It is innovative.
This is a platformer, in which you play the scarygirl of the title. You must jump about the pretty cartoon worlds picking up gems and fish, and beating enemies. You have to find your friends and gather information, build a motorbike, drive it around and all this in some of the most fabulous surroundings you can imagine. Think about if Tim Burton made a game... then make it better - then you have this. Astounding.

Game 56: Whack Your Boss

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"Finally, a place to manage your anger without harming a soul."
With the help of Whack Your Boss, telling your boss off has never been so much fun, or so brutal. Get creative with office supplies and you boss' final, bloody moments. Don't worry about the mess, that's what the Cleaner is for.
This game contains a LOT of blood! Be warned.

Game 54: The Impossible Quiz 2

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The Impossible Quiz 2 is the sequel to one of the most challenging quizzes ever. Featuring more crazy questions, more absurd minigames and best of all, more insanity! Need I say more..?

Be patient when loading this one, it's a biggy.

Game 53: Dolphin Olympics 2

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Here we have Dolphin Olympics 2, a sequel with some great new features. Firstly, other sea creatures will now interact with you. In fact, you can earn more points by getting other fish to follow your lead and jump out of the water. Magic rings both above and below the water give you a quick speed boost and can help you reach the dizzy heights of outer-space (complete with 1950's sci-fi-movie-style music). There are some new tricks and secrets to discover as you try to swim, leap and tail-slide yourself onto the high score board. I was a big fan of the original Dolphin Olympics and the sequel does not disappoint. Although the mechanics and aim of the game are pretty much the same, this has a slightly different look to it, with significantly more detail added to the sea bed and background. Once again, the challenge is in chaining together strings of successive tricks to boost your multiplier and amass some massive scores. And the trick to that is ensuring that your re-entry to the water is perfect every time.

Whilst this is a great way to spend your five minute coffee break, this game will reward replay with new moves and ever higher places to explore. I'll leave you to discover most of the secrets that are hidden in this game, but if you run the game at different times of day or night, you will be pleasantly surprised (change your system clock and re-load the page if you don't believe me).

Game 51: Turnz


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An original and simple game where you have to turn the screen of the laptop to make the squares change of side and go to the goal. 

You can play with this game but you have to know that you dont have to turn your head, you have to turn the game. 

The only controls are the arrows to turn that you know and make fall the squares.
Play hard.

Game 50: Crush the Castle


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Good game as time as original, where you have to crush the castle throwing stones or something like this. You have to kill all the people in the castle with only a number of shots.
The castle have diferent estructures of walls.

To throw the things you only have to click one time to start and another to throw when you want to.

Game 49: Bloony Wheel


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Great physics platform game where you've to get 'Bloony Wheel' through various levels and master loads of puzzles by controlling wheel'n'balloon!
If you want you can quit the music.

The controls were explicated in the game when you start but are easy: 
up and down to control the balloon
left and right to control the wheel
thats all.

Game 47: El Laberinto Esférico

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Barcelona's Nacho Rodríguez puts his award winning flash animated character, Mr. Coo, in his first game, an adventure puzzler called Mr. Coo: El Laberinto Esférico ("The Spherical Labyrinth").
El Laberinto Esférico has a fun animated style like Pink Panther meets Ren and Stimpy, and a surreal imagination along the lines of Bill Plimpton with a bit of Salvador Dali.
The game starts out in an endless labyrinth, where you start the moment Mr. Coo falls to his death—but then he has a dream that turns into a "choose your own" path style of point-and-click adventure. You have several paths you can take, and each path has several different versions you can experience depending on a choice you made earlier. You usually wind up back where you started, and must repeat again. And so the game goes, a bit in circles, but finding a new path, puzzle, or a new ending is part of the fun.

Remember to click "English" at the start if you can't read Spanish!
You only have to watch the first scenes twice, from the 3rd time you die you get a shortcut version.
Also if you enter any correct password, you get this shortcut path.

Game 46: Polcarstva

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Polcarstva is a gorgeous piece of interactive art that comes from the amazing talents of Denis Stepkin and U Studio of Russia.
Your goal here is to help a group of children to make their way through a surreal world, using standard point-and-click mechanics, and enjoy the music and scenery along the way. Not too difficult to get through, and yet just the right kind of diversion for an afternoon tea. Open the windows and let the summer air in while you play Polcarstva.

(If the game screen doesn't load properly, just hit F5 to refresh the page)

Game 43: The Goat in the Grey Fedora

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I give you, The Goat in the Grey Fedora. A strange and offbeat point-and-click adventure with a black and white film noir atmosphere. This is a superb 3D type graphics mystery, with tremendously atmospheric audio (from the moment "a dame walks in and asks you something totally bizarre"). The downside is that it takes ages to load and the first two real puzzles are bit complicated compared to everything else. That aside, it really is a fantastic game. In my opinion, this is best played full screen, so hit that little ol' maximize button.

Mouse click to select items or menus (or click the "Use" symbol of an item in the inventory then drag it onto the main screen).
The game gives every item three options (usually "Look at/ Examine", "Take", and something else) for a reason - make sure you don't miss any.

Game 41: Grow Tower

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The latest in one of the greatest series of browser games ever conceived is not a disappointment. This time you have to pick five different items to stack on top of one another, with the ultimate aim being to turn the sun on... a long way up above you. You've got a plant pot, a piece of turf, a sideways cauldron, a box with a button, and some bricks.
All you have to do is pick them in the order you think they should go, and let the game do the rest. There is only one right way, and this will reward you with the most elaborate animation, but each different combination yields an animation of its own that is great in its own right. This is the best visual game I've seen in a while. 

Tip:
Throw logic out the window and just have fun, but make a note of what you have and haven't tried, or you'll be frustrated by repetition.

Note:
The game may not load properly the first time you click, instead you may see a webpage. If this happens, just close the window and try again. Some weird bug I can't figure out, sorry!


Game 34: Shift

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¿Is the floor the roof? ¿ɹoolɟ ǝɥʇ ɟooɹ ǝɥʇ sı ɹo? And whats with that in game timer? Find the answers to these questions and more in this original puzzle platformer. Guide your mystery man through a plethora of mazes that take your sense of perception to the limit in this frustrating and boggling game!
Just like Portal brought a new way of looking at puzzles, Shift has done something similar. You have to consider both the black and the white sections as places that can be accessed and used to your advantage.

Arrow Keys to Move
Space to Jump
Shift to Shift
P to access pause menu

Game 33: The Animator v Animation Game

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The Animator v Animation Game takes the fun, desktop battlefield antics of the Animator v Animation episodes and turns it into a fully interactive fighting game! 
You can play as either the animator or animation (after unlocking the latter), each trying his best to eliminate the other player. Your arsenal is composed of common drawing tools found in the animation environment. Each tool has a slightly different effect depending on which character you play. For example, the line tool allows the animator to fire "arrows", but if the animation grabs it it becomes a staff. As the animator you control the cursor and have two objectives: torture the stick character, and preserve the timeline at the top of the screen. Your arsenal is weak compared to the animation's weapons, but they're flexible and give you a wide range of freedom. As the animation, your goal is to attack the cursor and, secondarily, the timeline. The stickman's moves are much more destructive than the animator's, though your target is much more difficult to hit. Playing as the animation can be overwhelming at first, as this character uses a dozen keys for movement and attack. With a little practice, however, it becomes second nature.
The Animator v Animation Game preserves the grin-inducing fun of the episodes and makes it completely interactive. It's any desktop warrior's dream come true!

Game 30: The Impossible Quiz

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If there is one golden rule to every quiz, it is that you have be able to win it. That rule has been broken into tiny pieces by The Impossible Quiz. As the name suggests, this quiz is quite impossible to win. Why? Because neither question nor answer are as simple as they look. On the surface, it looks like any other quiz; you are presented with a question and four possible answers, you then pick your answer and move on to the next question. But when a typical question asks: 'Can a match box?' and the answer is: 'No, but a tin can' you have to stay extra focused. Frustration will run high so be warned, but at least you will pick-up some funny questions you can annoy your friends with!

Game 27: Climate Chaos

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Rabbits are blue and red, seals enjoy sea shells, and foxes make successful hotel owners. Those are just a few of the lessons we learn from Climate Chaos, an adventure game set on a group of small islands. The main character is Blue Rabbit, who, like your average rabbit, equipped with a digital camera, sets out on a quest to help the natives of the various islands to solve their problems with the local weather. Upon your arrival on the island, you are greeted by the island's hotel's owner, who advises you to check in. You can take that advice, or you can talk to the locals first, to get a feel for the game. Some people will only appear after you have checked in, so don't forget to do that. From there, it's up to you to follow the storyline. 
A brief tutorial at the beginning introduces you to the intuitive controls as well as to the nicely done symbolic language that is used throughout the game. With just 3 icons, Dancing Seal tells you that he loves the sea. The system is vaguely reminiscent of Tork, though it aims to make communication easy as opposed to making it part of the riddles. Give it a go, I'll bet you enjoy it!

Game 26: Boomshine

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Boomshine is a new take on the chain-reaction action pioneered by Omega's Every Extend. The goal is to remove a given number of the colorful, floating dots moving around the screen. Simply click the mouse to trigger an explosion; any dots that come into contact with the resulting circle will also explode, although after about 3 seconds each explosion will shrink and vanish. Every level increases in demand for the number of dots that must be removed, from level 1's laughably easy 1 out of 5 to the formidable 55 out of 60 in level 12. You'll want to make your first explosion count, because that's all you get. After setting off the chain-reaction, sit back and watch the explosions play out and, if you've removed enough dots, advance to the next level.
It would be a stretch to call Boomshine relaxing—watching those dots float by milliseconds after your chain-reaction begins to shrink is a little too agonizing for relaxation—but it is certainly refreshing, and a nice, albeit simple addition to a rapidly growing category of casual games. Enjoy!

Game 25: Haluz

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Haluz is a game of the point-and-click variety that contains several scenes and a variety of simple puzzles that must be solved to advance.
What do you do when a very large bird makes off with your rooftop satellite dish? Well, use the resources around you to your best advantage and get it back of course.
Haluz is a beautiful game within its class and the closest I've seen come to the stunning imagery seen in Samorost, which is without a doubt the inspiration behind this game. Although similar in appearance, the puzzles here are sometimes more awkward and confusing than in Samorost. Still, if you love games like this you will definately enjoy Haluz, too. 

Game 24: fl0w

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flOw is a mesmerizing game of primordial life, evolution and survival. Dive deep into the wild blue to seek out and consume other organisms on your path to simple cell nirvana. Begin life as a microscopic multi-cellular organism with a semi-circular shaped 'head' for feeding and for locomotion. The organism moves by following the mouse cursor, moving as it moves and always in pursuit. Click and hold the mouse button to accelerate its movement, though doing so will make it more difficult to steer and to make sharp turns.
The starting location is at the top of a very deep pool, 20-levels deep. The top level is indicated by the game's "flOw" logo, which can be seen when the game begins. On the top level you will also find another organism with a small red dot "." in its middle. This organism can be found on all but the deepest of levels, since eating it will take you down one level. There is a similar organism with a blue dot "." on all but the top level; consuming it will take you up one level. If either of these two creatures ever leaves the screen of the current level, small ripples, in corresponding red or blue, will appear along the edge in the direction that it can be found. Just follow the ripples as it is also an indication of where there may be food as well. To eat another organism as food, for example one smaller than you, simply navigate your creature so that the 'food' comes within its circular 'mouth' and it will consume it. In later levels where there are even larger organisms, steer for the bright circular shaped cells within the body cavity. When an organism (including your own) loses all of these life-giving cells, it will perish.

Continue your advance deeper and deeper to discover what lies in waiting within this absolutely magnificient piece of interactive art.