Showing posts with label climb. Show all posts
Showing posts with label climb. Show all posts

Game 55: Fantastic Contraption

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Fantastic Contraption is a physics puzzle game in which the objective in each level is to move all red objects into a rectangular goal area. To do this, you are given a blue rectangular building area and a few different materials in which you can build your device. Standing in your way, however, are a variety of obstacles, ranging from gaping gaps to a sea of circles bent on destroying your red-object-mover-apparatus.
To make your machine, click on the type of material you want, and then click or drag in the light blue "building area" to place it. At your disposal are three different wheels—a clockwise spinner, a counter clockwise spinner, and a regular wheel—as well as two different connectors—a solid "stick" and "water" rod, which can pass through other walls and wheels, but not the environment. Each of these objects has nodes (represented by small, light gray circles) that other objects can attach to so you can create more complicated contraptions.

One nice feature about this game is the keyboard shortcuts. A couple especially useful ones are:
[Shift]+mouse to move items. Note that if you click on a node when using this technique, only that connection will move, whereas if you click on any other part of the structure, the entire device will move. Also, you can use [Shift] click to pan around the level by clicking on the background.
[Command]+mouse (or Ctrl, for Windows users) to delete items.
[Space] to start or stop a test.

Game 45: Donkey Kong

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Donkey Kong was first released into the arcades in 1981, and was an instant hit. It also spawned what would later become two of Nintendo's most popular characters; Mario and DK.
Here we have an incomplete flash version of the original Donkey Kong, for you to play and get a flavour for the original game. Unfortunately, we are only able to play the first board, and will have unlimited lives. Also, there is no mallet in this version. But if you're as big a fan of retro arcade as I am, this won't matter much to you, and you'll enjoy this excellent remake in the spirit it was intended.

Controls are simple:
Arrows to move
Spacebar to jump

Game 34: Shift

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¿Is the floor the roof? ¿ɹoolɟ ǝɥʇ ɟooɹ ǝɥʇ sı ɹo? And whats with that in game timer? Find the answers to these questions and more in this original puzzle platformer. Guide your mystery man through a plethora of mazes that take your sense of perception to the limit in this frustrating and boggling game!
Just like Portal brought a new way of looking at puzzles, Shift has done something similar. You have to consider both the black and the white sections as places that can be accessed and used to your advantage.

Arrow Keys to Move
Space to Jump
Shift to Shift
P to access pause menu

Game 31: Mirror's Edge 2D

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When, oh when, will 'real' games developers realise the joy of flash? What's that you say? Flash Portal? They did gone made a flash game of Portal... and it was brilliant, you say? Great stuff. Well here's another one, the 'hotly anticipated... etc... one to watch... etc...' Mirror's Edge creators have quite literally 'jumped' onto the bandwagon by calling in Brad Borne (not to be confused with Jason Bourne), creator of the brilliant Fancy Pants Adventures, to put together a 2D version for all us slathering netaholics.The results are exciting to say the least. Like in it's 'big game' counterpart you take the reins of delivery girl Faith - the acrobatically excellent and depressingly alluring pixellated princess, whose job it is to free-run (Derivative of the French sport of Parkour which sees its subscribers finding the most graceful and off-kilter ways of getting from a to b... with the emphasis on its being free, so anything goes) across the rooftops picking up satchels and tokens. The music is ace too, so off you go - take to the skies.

Use the left and right arrow keys to run. Hit the down arrow when running to slide, or when still to duck. Use 's' to jump, hold it to jump longer and/or further. If you jump at a wall and press the up arrow key Faith will run up the wall some. There are a few other tasty little tricks but we'll leave you to unravel those.

Keep running... the main fun in this'un is to just see how good of a flow you can gather before the inevitable slip.

Game 29: Gride

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Gride is an arcade-style action game in which the objective is to apply and remove abilities to an always-moving little pink car at just the right moments to make it as far as you can along the never-ending terrain. The controls to Gride are simple, but using them well is not. Rest your hand on any of the three keyboard layouts, or get ready to click the four icons at lower right with the mouse, then learn your upgrades: Anti-Gravity makes the car leap into the air. Feather speeds the car up. SuperDrag gives you a smaller speed boost than Feather, but works on steeper (and slipperier) slopes. And DeGride turns Feather and SuperDrag off.
The basic strategy in Gride is to use Feather and SuperDrag to gain speed, then Anti-Gravity to jump over the steepest parts of the hill. But be careful! If you land upside-down or start sliding backwards, it's Game Over. You have to finish on your wheels to get a high score, and high scores are the whole point: Gride has only two levels, but they both go on forever! How far can you get?
At first you may find Gride to be a little too difficult to make it very far at all. Remember, though, you're not expected to beat the game, just get as far as you can! Use your attempts to learn what terrain is coming and how best to handle it. It may take a while to get the hang of things, but with practice you will get better at it.