Showing posts with label phisics. Show all posts
Showing posts with label phisics. Show all posts
Game 32: Shopping Cart Hero
If you've never taken a ride in a shopping trolley then you can probably quite accurately imagine what it would be like. Here you can take that dream to the edge, where the line between endless glory, and blood soaked disaster is a thin one.
Build your speed, pick you moment and nail you landing. There's the requisite 'extras' in the form of big effing rockets for extra speed, and stunts for extra style. Great game... yip yip.
Hold the right arrow to get running, hit 'up' as close to the flag as possible to get into the trolley, and then again at the lip of the jump for the best elevation. When in the air, use the left and right arrow to steady yourself for a safe landing.
Performing a successful flip in the air wins points, as do the prescribed tricks you can buy. Be careful when you've got passengers; if you don't land safely, you have to pay for more.
Game 26: Boomshine
Boomshine is a new take on the chain-reaction action pioneered by Omega's Every Extend. The goal is to remove a given number of the colorful, floating dots moving around the screen. Simply click the mouse to trigger an explosion; any dots that come into contact with the resulting circle will also explode, although after about 3 seconds each explosion will shrink and vanish. Every level increases in demand for the number of dots that must be removed, from level 1's laughably easy 1 out of 5 to the formidable 55 out of 60 in level 12. You'll want to make your first explosion count, because that's all you get. After setting off the chain-reaction, sit back and watch the explosions play out and, if you've removed enough dots, advance to the next level.
It would be a stretch to call Boomshine relaxing—watching those dots float by milliseconds after your chain-reaction begins to shrink is a little too agonizing for relaxation—but it is certainly refreshing, and a nice, albeit simple addition to a rapidly growing category of casual games. Enjoy!
Posted by Celtic Computers on Wednesday, March 11, 2009 0 comments
Labels: adventure, bizarre, chainreaction, flash, free, game, phisics, point-and-click, pointandclick, simple, surreal, walkthrough
Game 24: fl0w
flOw is a mesmerizing game of primordial life, evolution and survival. Dive deep into the wild blue to seek out and consume other organisms on your path to simple cell nirvana. Begin life as a microscopic multi-cellular organism with a semi-circular shaped 'head' for feeding and for locomotion. The organism moves by following the mouse cursor, moving as it moves and always in pursuit. Click and hold the mouse button to accelerate its movement, though doing so will make it more difficult to steer and to make sharp turns.
The starting location is at the top of a very deep pool, 20-levels deep. The top level is indicated by the game's "flOw" logo, which can be seen when the game begins. On the top level you will also find another organism with a small red dot "." in its middle. This organism can be found on all but the deepest of levels, since eating it will take you down one level. There is a similar organism with a blue dot "." on all but the top level; consuming it will take you up one level. If either of these two creatures ever leaves the screen of the current level, small ripples, in corresponding red or blue, will appear along the edge in the direction that it can be found. Just follow the ripples as it is also an indication of where there may be food as well. To eat another organism as food, for example one smaller than you, simply navigate your creature so that the 'food' comes within its circular 'mouth' and it will consume it. In later levels where there are even larger organisms, steer for the bright circular shaped cells within the body cavity. When an organism (including your own) loses all of these life-giving cells, it will perish.
Continue your advance deeper and deeper to discover what lies in waiting within this absolutely magnificient piece of interactive art.
Posted by Celtic Computers on Sunday, March 08, 2009 0 comments
Labels: art, bizarre, draw, flash, free, game, lines, phisics, point-and-click, simple, surreal, toys, weird
Game 16: Incredibots
IncrediBots is a physics-based webtoy which gives you a handful of simple tools and sets you free to explore your creative impulses. Draw shapes, connect them with joints, and tweak their basic properties to create living, moving, and functioning 'bots that can perform any task!
Because of the enormous flexibility of IncrediBots, you'll need a couple of minutes to familiarize yourself with the options at your disposal. A set of tutorial levels introduces the basics and will only take you a few moments to complete. The game also features a set of challenge levels with a few dozen (optional) tasks to work through, including moving objects around, climbing obstacle courses, and building catapults to hurtle shapes through the air. The real power (and fun) though, is in the sandbox mode, where you begin with a blank template and let your imagination run wild. When everything is ready to roll, click the "play" button to see your creation come to life!
It may all seems a little complex at first, but don't worry, it isn't. Complete the tutorial levels, which will take all of 5-10 minutes, and you'll be fully versed in IncrediBots creation. Enjoy!
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